Sol Badguy

Sol Badguy

System Changes:

Zer0 Cancel All characters can now press any two (2) of P/K/S to air dash or cancel out of a normal into an air dash!

Force Break (FB) A powerful move that consumes 25% tension to unleash a devastating special ability!

Aerial Dead Angle An aerial version of Dead Angle! Press forward and any two buttons while blocking in the air to perform an attack that will send the oppoent flying back!

Defense Modifier Decreased from 1.00 to 0.90.

Initial Dash Speed Raised from 14,000 to 15,000.

Normals:

2P Damage increased from 8 to 10.

2K Proration lowered from 70% to 80%.

2S Startup lowered from 10f to 9f.

f.S Attack level increased form 2 to 3.

5H Startup lowered from 11f to 10f.

6H Startup lowered from 17f to 15f.

5D Startup lowered from 24f to 23f.

j.S Startup lowered from 10f to 8f.

Specials:

DI Fafnir Pushback increased on counterfeit. Now 1 hit. Increased damage from 40x3 to 80. Untech time and tumble increased from 46f to 56f.

NEW MOVE: Sidewinder (j.236H) Sol wreathes his fist in flame and punches forwards. A clean hit causes a strong wall bounce and allows for continued comboing!

NEW MOVE: Dragon Flame (j.236P) Sol suspends himself in mid air for a moment before unleashing a buffet of flame at a downwardsdiagonal angle that stays in place for a short period of time.

Overdrives:

Tyrant Rave - Damage raised from (80,70) to (85,70).

Tyrant Rave (Burst) - Damage Raised from (100,87) to (105,87).

Force Breaks:

FB Bandit Omega (214D) Sol rises with the first hit of Bandit Revolver and ends with a Bandit Bringer, sending the opponent tumbling for a long duration!

FB Sidewinder (j.236D) An enhanced version of Sidewinder that will always clean hit.

FB Grand Blaze (236D) Sol launches a firey plume that travels across the entire stage quickly!

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Project RE:VOLUTION

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